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INI File | 2004-10-12 | 29.9 KB | 846 lines |
- [MEMBERS]
- IndKat(IN) AllKat /u
- IndBal(IN) AllBal /u
- IndKri(IN) AllKri /u
- IndMel(IN) AllMel1 /b
- Field(IN) Field /b
- IndRudG(IN) AllRudG /b
- IndRudI(IN) AllRudI /b
- IndRudI(IN) AllRudI /b
- IndRudI(IN) AllRudI /b
- IndRin(IN) AllRin /b
- IndPra(IN) AllPra /u
- IndPlu(IN) AllPlu /u
- IndDub(IN) AllDub /u
- IndArs(IN) AllArs /b
- IndGas(IN) AllGas /u
- IndKKsh(IN) IndKKsh /u
- IndKop(IN) IndKop /u
- IndLuc(IN) IndLuc /u
- IndMon(IN) IndMon /u
- IndTha(IN) IndTha /u
- IndSlo(IN) IndSlo /u
- IndKaz(IN) IndKaz /b
- IndKon(IN) IndKon /b
- IndDip(IN) IndDip /b
- IndKuz(IN) IndKuz /b
- IndKol(IN) AllKol /u
- IndGut(IN) IndGut /u
- IndAbi(IN) IndAbi /u
- IndBib(IN) IndBib /b
- IndCen(IN) IndCen /b
- IndDo1(IN) IndDo1 /b
- IndHra(IN) IndHra /b
- IndSkl(IN) IndSkl /b
- IndTow(IN) IndTow /b
- IndVer(IN) IndVer /b
- IndNos(IN) Nos /u
- IndMet(IN) IndMet /u
- IndSlo2(IN) IndSlo2 /u
- IndPor(IN) IndSlo3 /u
- IndBar(IN) MerBar /u
- IndKSkifL(IN) MerKSkifL /u
- IndKSkifT(IN) MerKSkifT /u
- Wallv(IN) wallv /b
- Bastionv(IN) bastionv /b
- Gatesv(IN) gatesv /b
- Towerv(IN) towerv /b
- IndThaF(IN) IndThaF /u
- IndKopF(IN) IndKopF /u
- IndThaF2(IN) IndThaF2 /u
- IndKopF2(IN) IndKopF2 /u
- IndBir(IN) AllBir /k
- IndPlo(IN) AllPlo /k
- IndRib(IN) AllRib /k
- IndUni(IN) AllUni /k
- IndELuc(IN) IndELuc /u
- Clubberscommander(IN) AllDubComm
- CommanderonImmortalGuards(IN) PersBesComm
- Keeper(IN) AllKriKeep
- Slingmencommander(IN) AllPraSlig
- Mercenarucommander(IN) MerKSkifTMerc
- Medics(IN) MakMonMedi
- Cavalrycommander(IN) MakKDimCava
- MayorofTaxil(IN) IndKKshTaxi
- MayorofDirt(IN) IndKKshDirt
- MayorofAron(IN) IndKKshAron
- Scout1(IN) IndThaScou
- SquadComander(IN) IndKKshSqua
- Egyptianarmy(IN) EgpKopEgyp
- Scout2(IN) EgpNLucScou
- ScoutCommander(IN) EgpLucScou
- AmmonOracle(IN) EgpMonOrac
- Shepherd(IN) PersKMetShep
- Barbariancommander(IN) MerBarBarb
- Jerusalemcommandant(IN) PersBesJeru
- Messenger1(IN) PersKLucMess
- Messenger2(IN) MakKFesMess
- Scout3(IN) MerKSkifLScou
- Diodohson(IN) AllKriDioS
- Diodohfather(IN) PersMonDioF
- Craterus(IN) MakGipCrat
- Nearchus(IN) MakMonNear
- Philip(IN) MakMonPhil
- Aristotle(IN) MakMonAris
- AllPovB(IN) AllPovB
- IndiPor(IN) IndPor
- MakKDimComm(IN) MakKDimComm
- MakKKatComm(IN) MakKKatComm
- MerKSkifTScou(IN) MerKSkifTScou
- MakKKatScou(IN) MakKKatScou
- MakKFesScou(IN) MakKFesScou
- MakKDimScou(IN) MakKDimScou
-
- [FIXED_PRODUCE]
- IndMel(IN) 1
- Field(IN) 0 5 A
-
- IndCen(IN) 2
- IndKri(IN) 0 0 A
- IndAbi(IN) 2 0 A
-
- Bastionv(IN) 1
- Gatesv(IN) 3 0 1
-
- IndKri(IN) 17
- IndKaz(IN) 1 0 A
- IndKon(IN) 0 2 A
- IndDip(IN) 3 2 A
- IndKuz(IN) 1 1 A
- IndBib(IN) 2 1 A
- IndCen(IN) 0 0 A
- IndDo1(IN) 4 2 A
- IndHra(IN) 2 2 A
- IndSkl(IN) 3 0 A
- IndTow(IN) 5 2 A
- IndVer(IN) 4 0 A
- IndRudG(IN) 3 1 A
- IndRudI(IN) 3 3 A
- IndMel(IN) 2 0 A
- IndRin(IN) 4 1 A
- IndArs(IN) 1 2 A
- Wallv(IN) 5 1 A
-
- IndVer(IN) 4
- IndBir(IN) 3 0 A
- IndPlo(IN) 1 0 A
- IndRib(IN) 0 0 A
- IndUni(IN) 2 0 A
-
- IndKon(IN) 4
- IndSlo(IN) 2 0 A
- IndSlo2(IN) 1 0 A
- IndKKsh(IN) 0 0 A
- IndPor(IN) 4 0 A
-
- IndKaz(IN) 7
- IndPra(IN) 0 0 A
- IndDub(IN) 1 0 A
- IndPlu(IN) 2 0 A
- IndTha(IN) 3 0 A
- IndLuc(IN) 4 0 A
- IndKop(IN) 5 0 A
- IndGut(IN) 7 0 A
-
- IndMel(IN) 1
- Field(IN) 0 0 A
-
- IndHra(IN) 1
- IndMon(IN) 0 0 A
-
- IndArs(IN) 3
- IndGas(IN) 0 0 A
- IndKat(IN) 1 0 A
- IndBal(IN) 2 0 A
-
- IndDip(IN) 3
- IndBar(IN) 0 0 A
- IndKSkifL(IN) 1 0 A
- IndKSkifT(IN) 2 0 A
-
- Bastionv(IN) 1
- Gatesv(IN) 0 0 1
-
- [ENABLED]
- IndBir(IN)
- IndPlo(IN)
- IndRib(IN)
- IndUni(IN)
- IndKat(IN)
- IndBal(IN)
- IndKri(IN)
- IndMel(IN)
- Field(IN)
- IndRudG(IN)
- IndRudI(IN)
- IndRudI(IN)
- IndRudI(IN)
- IndRin(IN)
- IndPra(IN)
- IndPlu(IN)
- IndDub(IN)
- IndArs(IN)
- IndGas(IN)
- IndKKsh(IN)
- IndKop(IN)
- IndLuc(IN)
- IndMon(IN)
- IndTha(IN)
- IndSlo(IN)
- IndKaz(IN)
- IndKon(IN)
- IndDip(IN)
- IndKuz(IN)
- IndKol(IN)
- IndGut(IN)
- IndAbi(IN)
- IndBib(IN)
- IndCen(IN)
- IndDo1(IN)
- IndHra(IN)
- IndSkl(IN)
- IndTow(IN)
- IndVer(IN)
- IndNos(IN)
- IndMet(IN)
- IndSlo2(IN)
- IndPor(IN)
- IndBar(IN)
- IndKSkifL(IN)
- IndKSkifT(IN)
- Wallv(IN)
- Bastionv(IN)
- Gatesv(IN)
- Towerv(IN)
-
-
- [UPGRADE]
- CEN00(IN) ufood1 #POSITION 0 1 #LEVEL 1 CEN00(IN)HINT #COST 1 IRON 800 #TIME 2000
- EFFECT_FOOD +3
- CEN01(IN) uwood1 #POSITION 0 2 #LEVEL 1 CEN01(IN)HINT #COST 2 FOOD 2000 GOLD 400 #TIME 2000
- EFFECT_WOOD +20%
- CEN02(IN) uwood2 #POSITION 1 2 #LEVEL 1 CEN02(IN)HINT #COST 2 FOOD 1800 GOLD 1200 #TIME 2000
- EFFECT_WOOD +30%
- CEN03(IN) ufood2 #POSITION 1 1 #LEVEL 1 CEN03(IN)HINT #COST 2 IRON 500 GOLD 500 #TIME 2000
- EFFECT_FOOD +4
- CEN04(IN) ustone1 #POSITION 0 3 #LEVEL 1 CEN04(IN)HINT #COST 2 FOOD 500 GOLD 1250 #TIME 2000
- EFFECT_STONE +20%
- CEN05(IN) ustone2 #POSITION 1 3 #LEVEL 1 CEN05(IN)HINT #COST 2 FOOD 2200 GOLD 750 #TIME 2000
- EFFECT_STONE +30%
- CEN06(IN) ukat1 #POSITION 7 1 #LEVEL 1 CEN06(IN)HINT #COST 1 IRON 2000 #TIME 2000
- ATTPAUSE WEAPONKIND piercing GRP 1 IndKat(IN) -30%
- CEN07(IN) ubal #POSITION 7 2 #LEVEL 1 CEN07(IN)HINT #COST 2 GOLD 1000 IRON 1000 #TIME 2000
- ATTPAUSE WEAPONKIND crushing GRP 1 IndBal(IN) -30%
- CEN08(IN) udeftow #POSITION 2 1 #LEVEL 1 CEN08(IN)HINT #COST 2 FOOD 500 GOLD 1200 #TIME 2000
- LIFE GRP 1 IndTow(IN) +300%
- CEN09(IN) ukaw1 #POSITION 2 3 #LEVEL 1 CEN09(IN)HINT #COST 2 FOOD 10000 GOLD 2000 #TIME 2000
- BUILD GRP 1 IndKKsh(IN) -31%
- CEN10(IN) upheal #POSITION 2 2 #LEVEL 1 CEN10(IN)HINT #COST 2 STONE 1000 GOLD 500 #TIME 2000
- DAMAGE WEAPONKIND MEDIK IndMon(IN) +10
- CEN11(IN) ukat2 #POSITION 6 1 #LEVEL 1 CEN11(IN)HINT #COST 1 IRON 2000 #TIME 2000
- RAZBROS GRP 1 IndKat(IN) -35%
- CEN12(IN) ubal1 #POSITION 6 2 #LEVEL 1 CEN12(IN)HINT #COST 2 GOLD 1000 IRON 2500 #TIME 2000
- RAZBROS GRP 1 IndBal(IN) -35%
- CEN13(IN) ulivep #POSITION 7 3 #LEVEL 1 CEN13(IN)HINT #COST 1 STONE 7500 #TIME 2000
- MOREFARMS GRP 1 IndDo1(IN) +15
- CEN14(IN) udefpir #POSITION 6 3 #LEVEL 1 CEN14(IN)HINT #COST 2 STONE 2000 GOLD 200 #TIME 2000
- PROTECTION piercing GRP 16 IndRudI(IN) IndRudG(IN) IndCen(IN) IndKaz(IN) IndKon(IN) IndRin(IN) IndTow(IN) IndVer(IN) IndMel(IN) IndDo1(IN) IndHra(IN) IndKuz(IN) IndDip(IN) IndArs(IN) IndSkl(IN) IndBib(IN) +25
- CEN15(IN) ukat1 #POSITION 0 1 #LEVEL 1 CEN15(IN)HINT #COST 1 IRON 1000 #TIME 2000
- ATTPAUSE WEAPONKIND piercing GRP 1 IndTow(IN) -40%
- CEN16(IN) usbau #POSITION 5 2 #LEVEL 1 CEN16(IN)HINT #COST 2 IRON 20000 FOOD 50000 #TIME 5000
- BUILD GRP 11 IndKri(IN) IndDub(IN) IndPlu(IN) IndPra(IN) IndGas(IN) IndSlo(IN) IndSlo2(IN) IndKKsh(IN) IndTha(IN) IndLuc(IN) IndKop(IN) -31%
-
- VER01(IN) ufish #POSITION 0 2 #LEVEL 1 VER01(MK)HINT #COST 1 WOOD 5000 #TIME 1000
- FISHING IndRib(IN) +100%
- VER02(IN) ucshp #POSITION 1 2 #LEVEL 1 VER02(MK)HINT #COST 1 WOOD 5000 #TIME 1000
- COST GRP 4 IndBir(IN) IndPlo(IN) IndRib(IN) IndUni(IN) GRP 3 WOOD -30% GOLD -30% IRON -30%
-
- HRA00(IN) uheal #POSITION 0 2 #LEVEL 1 HRA00(IN)HINT #COST 1 GOLD 300 #TIME 1000
- HEALING GRP 11 IndKri(IN) IndDub(IN) IndPlu(IN) IndPra(IN) IndGas(IN) IndSlo(IN) IndSlo2(IN) IndKKsh(IN) IndTha(IN) IndLuc(IN) IndKop(IN)
-
- KUZ00(IN) udefpiru #POSITION 0 1 #LEVEL 1 KUZ00(IN)HINT #COST 1 GOLD 4000 #TIME 1000
- PROTECTION piercing GRP 6 IndSlo(IN) IndSlo2(IN) IndKKsh(IN) IndTha(IN) IndLuc(IN) IndKop(IN) +3
- KUZ01(IN) udefcrush #POSITION 0 2 #LEVEL 1 KUZ01(IN)HINT #COST 1 GOLD 4000 #TIME 1000
- PROTECTION crushing GRP 6 IndSlo(IN) IndSlo2(IN) IndKKsh(IN) IndTha(IN) IndLuc(IN) IndKop(IN) +3
- KUZ02(IN) udefcut #POSITION 0 3 #LEVEL 1 KUZ02(IN)HINT #COST 1 GOLD 4000 #TIME 1000
- PROTECTION chopping GRP 6 IndSlo(IN) IndSlo2(IN) IndKKsh(IN) IndTha(IN) IndLuc(IN) IndKop(IN) +3
- KUZ03(IN) ubtitha #POSITION 1 1 #LEVEL 1 KUZ03(IN)HINT #COST 2 GOLD 500 STONE 3000 #TIME 1000
- BUILD GRP 1 IndTha(IN) -17%
- KUZ04(IN) ubtiluc #POSITION 1 2 #LEVEL 1 KUZ04(IN)HINT #COST 2 GOLD 500 STONE 3000 #TIME 1000
- BUILD GRP 1 IndLuc(IN) -17%
- KUZ05(IN) ubtikop #POSITION 1 3 #LEVEL 1 KUZ05(IN)HINT #COST 2 GOLD 500 STONE 3000 #TIME 1000
- BUILD GRP 1 IndKop(IN) -17%
- KUZ06(IN) ucitha #POSITION 2 1 #LEVEL 1 KUZ06(IN)HINT #COST 2 GOLD 1000 IRON 2000 #TIME 1000
- COST GRP 1 IndTha(IN) GRP 3 FOOD -30% GOLD -30% IRON -30%
- KUZ07(IN) uciluc #POSITION 2 2 #LEVEL 1 KUZ07(IN)HINT #COST 2 GOLD 800 IRON 3000 #TIME 1000
- COST GRP 1 IndLuc(IN) GRP 4 FOOD -30% GOLD -30% IRON -30% WOOD -30%
- KUZ08(IN) ucikop #POSITION 2 3 #LEVEL 1 KUZ08(IN)HINT #COST 2 GOLD 600 IRON 4500 #TIME 1000
- COST GRP 1 IndKop(IN) GRP 3 FOOD -30% GOLD -30% IRON -30%
-
- HER00(IN) adub #POSITION 0 2 #LEVEL 1 HER00(MK)HINT #COST 1 GOLD 0 #TIME 1
- EFFECT_FOOD +1
- HER01(IN) adub #POSITION 0 2 #LEVEL 1 HER00(MK)HINT #COST 1 GOLD 0 #TIME 1
- EFFECT_FOOD -1
-
- HER04(IN) adub #POSITION 0 2 #LEVEL 1 HER00(MK)HINT #COST 1 GOLD 0 #TIME 1
- COST GRP 1 IndKKsh(IN) GRP 3 FOOD -40 GOLD -6 IRON -6
- HER05(IN) adub #POSITION 0 2 #LEVEL 1 HER00(MK)HINT #COST 1 GOLD 0 #TIME 1
- COST GRP 1 IndKKsh(IN) GRP 3 FOOD +40 GOLD +6 IRON +6
-
-
- HER06(IN) adub #POSITION 0 2 #LEVEL 1 HER00(MK)HINT #COST 1 GOLD 0 #TIME 1
- LIFE GRP 2 IndSlo(IN) IndSlo2(IN) +100
- HER07(IN) adub #POSITION 0 2 #LEVEL 1 HER00(MK)HINT #COST 1 GOLD 0 #TIME 1
- LIFE GRP 2 IndSlo(IN) IndSlo2(IN) -100
-
- HER08(IN) adub #POSITION 0 2 #LEVEL 1 HER00(MK)HINT #COST 1 GOLD 0 #TIME 1
- PROTECTION GRP 3 piercing chopping crushing GRP 2 IndSlo(IN) IndSlo2(IN) +1
- HER09(IN) adub #POSITION 0 2 #LEVEL 1 HER00(MK)HINT #COST 1 GOLD 0 #TIME 1
- PROTECTION GRP 3 piercing chopping crushing GRP 2 IndSlo(IN) IndSlo2(IN) -1
-
- RudGld(IN)1 asd1 #POSITION 0 2 #LEVEL 2 RudGld(IN)1HINT #COST 2 STONE 1000 GOLD 800 #TIME 750
- SINGLE_INSIDE IndRudG(IN) +3
- RudGld(IN)2 asd2 #POSITION 0 2 #LEVEL 3 RudGld(IN)2HINT #COST 2 STONE 3000 GOLD 1200 #TIME 750
- SINGLE_INSIDE IndRudG(IN) +5
- RudGld(IN)3 asd3 #POSITION 0 2 #LEVEL 4 RudGld(IN)3HINT #COST 2 STONE 5000 GOLD 2000 #TIME 750
- SINGLE_INSIDE IndRudG(IN) +10
- RudIro(IN)1 asd1 #POSITION 0 2 #LEVEL 2 RudIro(IN)1HINT #COST 2 WOOD 1000 GOLD 800 #TIME 750
- SINGLE_INSIDE IndRudI(IN) +3
- RudIro(IN)2 asd2 #POSITION 0 2 #LEVEL 3 RudIro(IN)2HINT #COST 2 WOOD 3000 GOLD 1200 #TIME 750
- SINGLE_INSIDE IndRudI(IN) +5
- RudIro(IN)3 asd3 #POSITION 0 2 #LEVEL 4 RudIro(IN)3HINT #COST 2 WOOD 5000 GOLD 2000 #TIME 750
- SINGLE_INSIDE IndRudI(IN) +10
-
- IndDub(IN)ATTACK1 A1 #POSITION 1 2 #LEVEL 2 A2 #COST 2 WOOD 1000 GOLD 100 #TIME 500
- DAMAGE WEAPONKIND crushing IndDub(IN) +2
- IndDub(IN)ATTACK2 A2 #POSITION 1 2 #LEVEL 3 A3 #COST 2 WOOD 3000 GOLD 400 #TIME 1000
- DAMAGE WEAPONKIND crushing IndDub(IN) +3
- IndDub(IN)ATTACK3 A3 #POSITION 1 2 #LEVEL 4 A4 #COST 2 WOOD 10000 GOLD 800 #TIME 2000
- DAMAGE WEAPONKIND crushing IndDub(IN) +4
- IndDub(IN)SHIELD1 D1 #POSITION 1 3 #LEVEL 2 D1 #COST 2 FOOD 300 GOLD 40 #TIME 500
- PROTECTION GRP 3 piercing crushing chopping IndDub(IN) +1
- IndDub(IN)SHIELD2 D2 #POSITION 1 3 #LEVEL 3 D1 #COST 2 FOOD 400 GOLD 220 #TIME 1000
- PROTECTION GRP 3 piercing crushing chopping IndDub(IN) +1
- IndDub(IN)SHIELD3 D3 #POSITION 1 3 #LEVEL 4 D1 #COST 2 FOOD 500 GOLD 380 #TIME 2000
- PROTECTION GRP 3 piercing crushing chopping IndDub(IN) +1
-
- IndPlu(IN)ATTACK1 A1 #POSITION 2 2 #LEVEL 2 A1 #COST 2 FOOD 200 IRON 80 #TIME 500
- DAMAGE WEAPONKIND chopping IndPlu(IN) +1
- IndPlu(IN)ATTACK2 A2 #POSITION 2 2 #LEVEL 3 A2 #COST 2 FOOD 800 IRON 400 #TIME 1000
- DAMAGE WEAPONKIND chopping IndPlu(IN) +2
- IndPlu(IN)ATTACK3 A3 #POSITION 2 2 #LEVEL 4 A3 #COST 2 FOOD 2200 IRON 1000 #TIME 2000
- DAMAGE WEAPONKIND chopping IndPlu(IN) +3
- IndPlu(IN)SHIELD1 D1 #POSITION 2 3 #LEVEL 2 D2 #COST 2 FOOD 200 WOOD 400 #TIME 500
- PROTECTION GRP 3 piercing crushing chopping IndPlu(IN) +2
- IndPlu(IN)SHIELD2 D2 #POSITION 2 3 #LEVEL 3 D2 #COST 2 FOOD 1200 WOOD 1100 #TIME 1000
- PROTECTION GRP 3 piercing crushing chopping IndPlu(IN) +2
- IndPlu(IN)SHIELD3 D3 #POSITION 2 3 #LEVEL 4 D2 #COST 2 FOOD 2400 WOOD 2000 #TIME 2000
- PROTECTION GRP 3 piercing crushing chopping IndPlu(IN) +2
-
- IndPra(IN)ATTACK1 A1 #POSITION 0 2 #LEVEL 2 A1 #COST 1 STONE 250 #TIME 500
- DAMAGE WEAPONKIND piercing IndPra(IN) +1
- IndPra(IN)ATTACK2 A2 #POSITION 0 2 #LEVEL 3 A1 #COST 1 STONE 500 #TIME 1000
- DAMAGE WEAPONKIND piercing IndPra(IN) +1
- IndPra(IN)ATTACK3 A3 #POSITION 0 2 #LEVEL 4 A3 #COST 2 STONE 1500 GOLD 300 #TIME 1500
- DAMAGE WEAPONKIND piercing IndPra(IN) +3
- IndPra(IN)SHIELD1 D1 #POSITION 0 3 #LEVEL 2 D2 #COST 2 FOOD 200 GOLD 100 #TIME 500
- PROTECTION GRP 3 piercing crushing chopping IndPra(IN) +2
- IndPra(IN)SHIELD2 D2 #POSITION 0 3 #LEVEL 3 D2 #COST 2 FOOD 700 GOLD 400 #TIME 1000
- PROTECTION GRP 3 piercing crushing chopping IndPra(IN) +2
- IndPra(IN)SHIELD3 D3 #POSITION 0 3 #LEVEL 4 D3 #COST 2 FOOD 1100 GOLD 500 #TIME 1500
- PROTECTION GRP 3 piercing crushing chopping IndPra(IN) +3
-
- IndTha(IN)ATTACK1 A1 #POSITION 3 2 #LEVEL 2 A1 #COST 2 FOOD 1000 STONE 500 #TIME 500
- DAMAGE WEAPONKIND chopping IndTha(IN) +1
- IndTha(IN)ATTACK2 A2 #POSITION 3 2 #LEVEL 3 A2 #COST 2 FOOD 2000 STONE 1000 #TIME 1000
- DAMAGE WEAPONKIND chopping IndTha(IN) +2
- IndTha(IN)ATTACK3 A3 #POSITION 3 2 #LEVEL 4 A3 #COST 2 FOOD 3000 STONE 3000 #TIME 1500
- DAMAGE WEAPONKIND chopping IndTha(IN) +3
- IndTha(IN)SHIELD1 D1 #POSITION 3 3 #LEVEL 2 D1 #COST 2 FOOD 1000 STONE 2200 #TIME 500
- PROTECTION GRP 3 piercing crushing chopping IndTha(IN) +1
- IndTha(IN)SHIELD2 D2 #POSITION 3 3 #LEVEL 3 D2 #COST 2 FOOD 2500 STONE 3800 #TIME 1000
- PROTECTION GRP 3 piercing crushing chopping IndTha(IN) +2
- IndTha(IN)SHIELD3 D3 #POSITION 3 3 #LEVEL 4 D3 #COST 2 FOOD 3750 STONE 6000 #TIME 1500
- PROTECTION GRP 3 piercing crushing chopping IndTha(IN) +3
-
- IndLuc(IN)ATTACK1 A1 #POSITION 4 2 #LEVEL 2 A1 #COST 2 FOOD 1000 WOOD 2000 #TIME 500
- DAMAGE WEAPONKIND piercing IndLuc(IN) +1
- IndLuc(IN)ATTACK2 A2 #POSITION 4 2 #LEVEL 3 A2 #COST 2 FOOD 3000 WOOD 3000 #TIME 1000
- DAMAGE WEAPONKIND piercing IndLuc(IN) +2
- IndLuc(IN)ATTACK3 A3 #POSITION 4 2 #LEVEL 4 A3 #COST 2 FOOD 8000 WOOD 3500 #TIME 1500
- DAMAGE WEAPONKIND piercing IndLuc(IN) +3
- IndLuc(IN)SHIELD1 D1 #POSITION 4 3 #LEVEL 2 D1 #COST 2 FOOD 2000 WOOD 1000 #TIME 500
- PROTECTION GRP 3 piercing crushing chopping IndLuc(IN) +1
- IndLuc(IN)SHIELD2 D2 #POSITION 4 3 #LEVEL 3 D2 #COST 2 FOOD 4000 WOOD 1250 #TIME 1000
- PROTECTION GRP 3 piercing crushing chopping IndLuc(IN) +2
- IndLuc(IN)SHIELD3 D3 #POSITION 4 3 #LEVEL 4 D3 #COST 2 FOOD 6000 WOOD 5900 #TIME 1500
- PROTECTION GRP 3 piercing crushing chopping IndLuc(IN) +3
-
- IndKop(IN)ATTACK1 A1 #POSITION 5 2 #LEVEL 2 A1 #COST 2 FOOD 1000 IRON 1200 #TIME 500
- DAMAGE WEAPONKIND piercing IndKop(IN) +1
- IndKop(IN)ATTACK2 A2 #POSITION 5 2 #LEVEL 3 A2 #COST 2 FOOD 2500 IRON 2400 #TIME 1000
- DAMAGE WEAPONKIND piercing IndKop(IN) +2
- IndKop(IN)ATTACK3 A3 #POSITION 5 2 #LEVEL 4 A3 #COST 2 FOOD 12000 IRON 4600 #TIME 1500
- DAMAGE WEAPONKIND piercing IndKop(IN) +3
- IndKop(IN)SHIELD1 D1 #POSITION 5 3 #LEVEL 2 D1 #COST 2 FOOD 1800 GOLD 850 #TIME 500
- PROTECTION GRP 3 piercing crushing chopping IndKop(IN) +1
- IndKop(IN)SHIELD2 D2 #POSITION 5 3 #LEVEL 3 D2 #COST 2 FOOD 1800 GOLD 1500 #TIME 1000
- PROTECTION GRP 3 piercing crushing chopping IndKop(IN) +2
- IndKop(IN)SHIELD3 D3 #POSITION 5 3 #LEVEL 4 D3 #COST 2 FOOD 9200 GOLD 2500 #TIME 1500
- PROTECTION GRP 3 piercing crushing chopping IndKop(IN) +3
-
- IndSlo(IN)ATTACK1 A1 #POSITION 2 2 #LEVEL 2 A1 #COST 3 FOOD 2000 IRON 200 GOLD 200 #TIME 500
- DAMAGE WEAPONKIND crushing IndSlo(IN) +1
- IndSlo(IN)ATTACK2 A2 #POSITION 2 2 #LEVEL 3 A2 #COST 3 FOOD 5000 IRON 400 GOLD 2200 #TIME 1000
- DAMAGE WEAPONKIND crushing IndSlo(IN) +2
- IndSlo(IN)ATTACK3 A3 #POSITION 2 2 #LEVEL 4 A3 #COST 3 FOOD 19000 IRON 1400 GOLD 2500 #TIME 1500
- DAMAGE WEAPONKIND crushing IndSlo(IN) +3
- IndSlo(IN)SHIELD1 D1 #POSITION 2 3 #LEVEL 2 D1 #COST 3 FOOD 4200 IRON 1800 GOLD 1200 #TIME 500
- PROTECTION GRP 3 piercing crushing chopping IndSlo(IN) +1
- IndSlo(IN)SHIELD2 D2 #POSITION 2 3 #LEVEL 3 D2 #COST 3 FOOD 5600 IRON 2600 GOLD 2500 #TIME 1000
- PROTECTION GRP 3 piercing crushing chopping IndSlo(IN) +2
- IndSlo(IN)SHIELD3 D3 #POSITION 2 3 #LEVEL 4 D3 #COST 3 FOOD 7800 IRON 4000 GOLD 3200 #TIME 1500
- PROTECTION GRP 3 piercing crushing chopping IndSlo(IN) +3
-
- IndSlo2(IN)ATTACK1 A1 #POSITION 1 2 #LEVEL 2 A1 #COST 3 STONE 1000 IRON 400 GOLD 100 #TIME 500
- DAMAGE WEAPONKIND crushing IndSlo2(IN) +1
- IndSlo2(IN)ATTACK2 A2 #POSITION 1 2 #LEVEL 3 A2 #COST 3 STONE 2000 IRON 600 GOLD 2800 #TIME 1000
- DAMAGE WEAPONKIND crushing IndSlo2(IN) +2
- IndSlo2(IN)ATTACK3 A3 #POSITION 1 2 #LEVEL 4 A4 #COST 3 STONE 5000 IRON 4400 GOLD 2000 #TIME 1500
- DAMAGE WEAPONKIND crushing IndSlo2(IN) +4
- IndSlo2(IN)SHIELD1 D1 #POSITION 1 3 #LEVEL 2 D1 #COST 3 STONE 2200 IRON 1800 GOLD 300 #TIME 500
- PROTECTION GRP 3 piercing crushing chopping IndSlo2(IN) +1
- IndSlo2(IN)SHIELD2 D2 #POSITION 1 3 #LEVEL 3 D2 #COST 3 STONE 4500 IRON 2200 GOLD 3600 #TIME 1000
- PROTECTION GRP 3 piercing crushing chopping IndSlo2(IN) +2
- IndSlo2(IN)SHIELD3 D3 #POSITION 1 3 #LEVEL 4 D2 #COST 3 STONE 7000 IRON 3000 GOLD 2200 #TIME 1500
- PROTECTION GRP 3 piercing crushing chopping IndSlo2(IN) +2
-
- IndKKsh(IN)ATTACK1 A1 #POSITION 0 2 #LEVEL 2 A1 #COST 2 FOOD 2000 GOLD 1000 #TIME 500
- DAMAGE WEAPONKIND chopping IndKKsh(IN) +1
- IndKKsh(IN)ATTACK2 A2 #POSITION 0 2 #LEVEL 3 A1 #COST 2 FOOD 6000 GOLD 2000 #TIME 1000
- DAMAGE WEAPONKIND chopping IndKKsh(IN) +1
- IndKKsh(IN)ATTACK3 A3 #POSITION 0 2 #LEVEL 4 A4 #COST 2 FOOD 20000 GOLD 5000 #TIME 1500
- DAMAGE WEAPONKIND chopping IndKKsh(IN) +4
- IndKKsh(IN)SHIELD1 D1 #POSITION 0 3 #LEVEL 2 D1 #COST 2 FOOD 2000 IRON 1000 #TIME 500
- PROTECTION GRP 3 piercing crushing chopping IndKKsh(IN) +1
- IndKKsh(IN)SHIELD2 D2 #POSITION 0 3 #LEVEL 3 D1 #COST 2 FOOD 5000 IRON 2000 #TIME 1000
- PROTECTION GRP 3 piercing crushing chopping IndKKsh(IN) +1
- IndKKsh(IN)SHIELD3 D3 #POSITION 0 3 #LEVEL 4 D4 #COST 2 FOOD 15000 IRON 5000 #TIME 1500
- PROTECTION GRP 3 piercing crushing chopping IndKKsh(IN) +4
-
- [UPGRADEPLACE]
- IndKaz(IN) 36
- IndPlu(IN)ATTACK1
- IndPlu(IN)ATTACK2
- IndPlu(IN)ATTACK3
- IndPlu(IN)SHIELD1
- IndPlu(IN)SHIELD2
- IndPlu(IN)SHIELD3
- IndDub(IN)ATTACK1
- IndDub(IN)ATTACK2
- IndDub(IN)ATTACK3
- IndDub(IN)SHIELD1
- IndDub(IN)SHIELD2
- IndDub(IN)SHIELD3
- IndPra(IN)ATTACK1
- IndPra(IN)ATTACK2
- IndPra(IN)ATTACK3
- IndPra(IN)SHIELD1
- IndPra(IN)SHIELD2
- IndPra(IN)SHIELD3
- IndLuc(IN)ATTACK1
- IndLuc(IN)ATTACK2
- IndLuc(IN)ATTACK3
- IndLuc(IN)SHIELD1
- IndLuc(IN)SHIELD2
- IndLuc(IN)SHIELD3
- IndKop(IN)ATTACK1
- IndKop(IN)ATTACK2
- IndKop(IN)ATTACK3
- IndKop(IN)SHIELD1
- IndKop(IN)SHIELD2
- IndKop(IN)SHIELD3
- IndTha(IN)ATTACK1
- IndTha(IN)ATTACK2
- IndTha(IN)ATTACK3
- IndTha(IN)SHIELD1
- IndTha(IN)SHIELD2
- IndTha(IN)SHIELD3
-
- IndKon(IN) 18
- IndSlo(IN)ATTACK1
- IndSlo(IN)ATTACK2
- IndSlo(IN)ATTACK3
- IndSlo(IN)SHIELD1
- IndSlo(IN)SHIELD2
- IndSlo(IN)SHIELD3
- IndSlo2(IN)ATTACK1
- IndSlo2(IN)ATTACK2
- IndSlo2(IN)ATTACK3
- IndSlo2(IN)SHIELD1
- IndSlo2(IN)SHIELD2
- IndSlo2(IN)SHIELD3
- IndKKsh(IN)ATTACK1
- IndKKsh(IN)ATTACK2
- IndKKsh(IN)ATTACK3
- IndKKsh(IN)SHIELD1
- IndKKsh(IN)SHIELD2
- IndKKsh(IN)SHIELD3
-
-
- IndBib(IN) 16
- CEN00(IN)
- CEN01(IN)
- CEN02(IN)
- CEN03(IN)
- CEN04(IN)
- CEN05(IN)
- CEN06(IN)
- CEN07(IN)
- CEN08(IN)
- CEN09(IN)
- CEN10(IN)
- CEN11(IN)
- CEN12(IN)
- CEN13(IN)
- CEN14(IN)
- CEN16(IN)
-
- IndTow(IN) 1
- CEN15(IN)
-
- IndVer(IN) 1
- VER01(IN)
-
- IndRudG(IN) 3
- RudGld(IN)1
- RudGld(IN)2
- RudGld(IN)3
- IndRudI(IN) 3
- RudIro(IN)1
- RudIro(IN)2
- RudIro(IN)3
-
- IndHra(IN) 1
- HRA00(IN)
-
- IndKuz(IN) 9
- KUZ00(IN)
- KUZ01(IN)
- KUZ02(IN)
- KUZ03(IN)
- KUZ04(IN)
- KUZ05(IN)
- KUZ06(IN)
- KUZ07(IN)
- KUZ08(IN)
-
- [UPGRADEENABLE]
- IndDub(IN)ATTACK1
- IndDub(IN)SHIELD1
- IndPlu(IN)ATTACK1
- IndPlu(IN)SHIELD1
- IndPra(IN)ATTACK1
- IndPra(IN)SHIELD1
- IndTha(IN)ATTACK1
- IndTha(IN)SHIELD1
- IndLuc(IN)ATTACK1
- IndLuc(IN)SHIELD1
- IndKop(IN)ATTACK1
- IndKop(IN)SHIELD1
- IndKKsh(IN)ATTACK1
- IndKKsh(IN)SHIELD1
- IndSlo(IN)ATTACK1
- IndSlo(IN)SHIELD1
- IndSlo2(IN)ATTACK1
- IndSlo2(IN)SHIELD1
-
- CEN00(IN)
- CEN01(IN)
- CEN02(IN)
- CEN03(IN)
- CEN04(IN)
- CEN05(IN)
- CEN06(IN)
- CEN07(IN)
- CEN08(IN)
- CEN09(IN)
- CEN10(IN)
- CEN11(IN)
- CEN12(IN)
- CEN13(IN)
- CEN14(IN)
- CEN15(IN)
- CEN16(IN)
- VER01(IN)
- VER02(IN)
- RudGld(IN)1
- RudIro(IN)1
- KUZ00(IN)
- KUZ01(IN)
- KUZ02(IN)
- KUZ03(IN)
- KUZ04(IN)
- KUZ05(IN)
- KUZ06(IN)
- KUZ07(IN)
- KUZ08(IN)
- HRA00(IN)
-
- HER00(IN)
- HER01(IN)
- HER04(IN)
- HER05(IN)
-
- [UPGRADELINKS]
- IndDub(IN)ATTACK1 1 IndDub(IN)ATTACK2
- IndDub(IN)ATTACK2 1 IndDub(IN)ATTACK3
- IndDub(IN)SHIELD1 1 IndDub(IN)SHIELD2
- IndDub(IN)SHIELD2 1 IndDub(IN)SHIELD3
- IndPra(IN)ATTACK1 1 IndPra(IN)ATTACK2
- IndPra(IN)ATTACK2 1 IndPra(IN)ATTACK3
- IndPra(IN)SHIELD1 1 IndPra(IN)SHIELD2
- IndPra(IN)SHIELD2 1 IndPra(IN)SHIELD3
- IndPlu(IN)ATTACK1 1 IndPlu(IN)ATTACK2
- IndPlu(IN)ATTACK2 1 IndPlu(IN)ATTACK3
- IndPlu(IN)SHIELD1 1 IndPlu(IN)SHIELD2
- IndPlu(IN)SHIELD2 1 IndPlu(IN)SHIELD3
- IndTha(IN)ATTACK1 1 IndTha(IN)ATTACK2
- IndTha(IN)ATTACK2 1 IndTha(IN)ATTACK3
- IndTha(IN)SHIELD1 1 IndTha(IN)SHIELD2
- IndTha(IN)SHIELD2 1 IndTha(IN)SHIELD3
- IndLuc(IN)ATTACK1 1 IndLuc(IN)ATTACK2
- IndLuc(IN)ATTACK2 1 IndLuc(IN)ATTACK3
- IndLuc(IN)SHIELD1 1 IndLuc(IN)SHIELD2
- IndLuc(IN)SHIELD2 1 IndLuc(IN)SHIELD3
- IndKop(IN)ATTACK1 1 IndKop(IN)ATTACK2
- IndKop(IN)ATTACK2 1 IndKop(IN)ATTACK3
- IndKop(IN)SHIELD1 1 IndKop(IN)SHIELD2
- IndKop(IN)SHIELD2 1 IndKop(IN)SHIELD3
- IndKKsh(IN)ATTACK1 1 IndKKsh(IN)ATTACK2
- IndKKsh(IN)ATTACK2 1 IndKKsh(IN)ATTACK3
- IndKKsh(IN)SHIELD1 1 IndKKsh(IN)SHIELD2
- IndKKsh(IN)SHIELD2 1 IndKKsh(IN)SHIELD3
- IndSlo(IN)ATTACK1 1 IndSlo(IN)ATTACK2
- IndSlo(IN)ATTACK2 1 IndSlo(IN)ATTACK3
- IndSlo(IN)SHIELD1 1 IndSlo(IN)SHIELD2
- IndSlo(IN)SHIELD2 1 IndSlo(IN)SHIELD3
- IndSlo2(IN)ATTACK1 1 IndSlo2(IN)ATTACK2
- IndSlo2(IN)ATTACK2 1 IndSlo2(IN)ATTACK3
- IndSlo2(IN)SHIELD1 1 IndSlo2(IN)SHIELD2
- IndSlo2(IN)SHIELD2 1 IndSlo2(IN)SHIELD3
-
- HRA00(IN) 1 HRA00(IN)
-
- RudGld(IN)1 1 RudGld(IN)2
- RudGld(IN)2 1 RudGld(IN)3
- RudIro(IN)1 1 RudIro(IN)2
- RudIro(IN)2 1 RudIro(IN)3
-
- [DISABLED_UPGRADES]
-
- [AUTOUPGRADE]
-
- [ACCESSCONTROL]
- IndTha(IN)ATTACK1 1 IndKuz(IN)
- IndTha(IN)ATTACK2 1 IndKuz(IN)
- IndTha(IN)ATTACK3 1 IndKuz(IN)
- IndTha(IN)SHIELD1 1 IndKuz(IN)
- IndTha(IN)SHIELD2 1 IndKuz(IN)
- IndTha(IN)SHIELD3 1 IndKuz(IN)
- IndLuc(IN)ATTACK1 1 IndKuz(IN)
- IndLuc(IN)ATTACK2 1 IndKuz(IN)
- IndLuc(IN)ATTACK3 1 IndKuz(IN)
- IndLuc(IN)SHIELD1 1 IndKuz(IN)
- IndLuc(IN)SHIELD2 1 IndKuz(IN)
- IndLuc(IN)SHIELD3 1 IndKuz(IN)
- IndKop(IN)ATTACK1 1 IndKuz(IN)
- IndKop(IN)ATTACK2 1 IndKuz(IN)
- IndKop(IN)ATTACK3 1 IndKuz(IN)
- IndKop(IN)SHIELD1 1 IndKuz(IN)
- IndKop(IN)SHIELD2 1 IndKuz(IN)
- IndKop(IN)SHIELD3 1 IndKuz(IN)
- IndKop(IN) 1 IndKuz(IN)
- IndTha(IN) 1 IndKuz(IN)
- IndLuc(IN) 1 IndKuz(IN)
- IndKaz(IN) 1 IndCen(IN)
- IndMel(IN) 1 IndCen(IN)
- IndKuz(IN) 1 IndCen(IN)
- IndDo1(IN) 1 IndKaz(IN)
- IndHra(IN) 1 IndKon(IN)
- IndBib(IN) 1 IndKaz(IN)
- IndArs(IN) 1 IndKaz(IN)
- IndKon(IN) 1 IndKuz(IN)
- IndSkl(IN) 1 IndMel(IN)
- IndTow(IN) 1 IndSkl(IN)
- IndRin(IN) 1 IndSkl(IN)
- IndDip(IN) 1 IndRin(IN)
- IndVer(IN) 1 IndSkl(IN)
- IndRudG(IN) 1 IndSkl(IN)
- IndRudI(IN) 1 IndSkl(IN)
- VER01(IN) 1 IndVer(IN)
- VER02(IN) 1 IndVer(IN)
-
- [PRIVATE]
- RudGld(IN)1
- RudGld(IN)2
- RudGld(IN)3
- RudIro(IN)1
- RudIro(IN)2
- RudIro(IN)3
-
- [CANSETDEST]
-
- [UNITLOCK]
- IndAbi(IN) 1 IndAbi(IN)
- IndGut(IN) 1 IndGut(IN)
- IndPor(IN) 1 IndPor(IN)
- IndBal(IN) 5 IndBal(IN)
- IndKat(IN) 5 IndKat(IN)
-
-
- [COUNTRY]
- INDIA 92
- #FLAGONOSCI
- IndThaF(IN)
- IndKopF(IN)
- IndThaF2(IN)
- IndKopF2(IN)
- #UNITS
- IndKat(IN)
- IndBal(IN)
- IndKri(IN)
- IndPra(IN)
- IndPlu(IN)
- IndDub(IN)
- IndGas(IN)
- IndKKsh(IN)
- IndKop(IN)
- IndLuc(IN)
- IndMon(IN)
- IndTha(IN)
- IndSlo(IN)
- IndSlo2(IN)
- IndELuc(IN)
- #HERO
- IndGut(IN)
- IndAbi(IN)
- IndPor(IN)
- #ARTILERY
- IndKat(IN)
- IndBal(IN)
- #NAEMNIKI
- IndBar(IN)
- IndKSkifL(IN)
- IndKSkifT(IN)
- #BUILDINGS
- IndBib(IN)
- IndCen(IN)
- IndDo1(IN)
- IndHra(IN)
- IndSkl(IN)
- IndTow(IN)
- IndVer(IN)
- IndKaz(IN)
- IndKon(IN)
- IndDip(IN)
- IndKuz(IN)
- IndMel(IN)
- IndRudG(IN)
- IndRudI(IN)
- IndRin(IN)
- IndArs(IN)
- Wallv(IN)
- #SHIPS
- IndBir(IN)
- IndPlo(IN)
- IndRib(IN)
- IndUni(IN)
- #FOR_MISSION
- Clubberscommander(IN)
- CommanderonImmortalGuards(IN)
- Keeper(IN)
- Slingmencommander(IN)
- Mercenarucommander(IN)
- Medics(IN)
- Cavalrycommander(IN)
- MayorofTaxil(IN)
- MayorofDirt(IN)
- MayorofAron(IN)
- Scout1(IN)
- SquadComander(IN)
- Egyptianarmy(IN)
- Scout2(IN)
- ScoutCommander(IN)
- AmmonOracle(IN)
- Shepherd(IN)
- Barbariancommander(IN)
- Jerusalemcommandant(IN)
- Messenger1(IN)
- Messenger2(IN)
- Scout3(IN)
- Diodohson(IN)
- Diodohfather(IN)
- Craterus(IN)
- Nearchus(IN)
- Philip(IN)
- Aristotle(IN)
- AllPovB(IN)
- IndiPor(IN)
- MakKDimComm(IN)
- MakKKatComm(IN)
- MerKSkifTScou(IN)
- MakKKatScou(IN)
- MakKFesScou(IN)
- MakKDimScou(IN)
- [OFFICERS]
- IndTha(IN) NONE 3
- SQUARE 4 #SQUARE36 #SQUARE64 #SQUARE100 #SQUARE24 1 IndTha(IN)
- LINE 4 #LINE36 #LINE64 #LINE100 #LINE24 1 IndTha(IN)
- LINES 4 #LINES36 #LINES64 #LINES100 #LINES24 1 IndTha(IN)
- IndLuc(IN) NONE 3
- SQUARE2 4 #SQUAREC36 #SQUAREC64 #SQUAREC100 #SQUAREC24 1 IndLuc(IN)
- LINE2 4 #LINEC36 #LINEC64 #LINEC100 #LINEC24 1 IndLuc(IN)
- LINES2 4 #LINESC36 #LINESC64 #LINESC100 #LINESC24 1 IndLuc(IN)
- IndKop(IN) NONE 3
- SQUARE1 4 #SQUAREB36 #SQUAREB64 #SQUAREB100 #SQUAREB24 1 IndKop(IN)
- LINE1 4 #LINEB36 #LINEB64 #LINEB100 #LINEB24 1 IndKop(IN)
- LINES1 4 #LINESB36 #LINESB64 #LINESB100 #LINESB24 1 IndKop(IN)
- IndPra(IN) NONE 3
- SQUARE2 4 #SQUAREC36 #SQUAREC64 #SQUAREC100 #SQUAREC24 1 IndPra(IN)
- LINE2 4 #LINEC36 #LINEC64 #LINEC100 #LINEC24 1 IndPra(IN)
- LINES2 4 #LINESC36 #LINESC64 #LINESC100 #LINESC24 1 IndPra(IN)
- IndPlu(IN) NONE 3
- SQUARE 4 #SQUARE36 #SQUARE64 #SQUARE100 #SQUARE24 1 IndPlu(IN)
- LINE 4 #LINE36 #LINE64 #LINE100 #LINE24 1 IndPlu(IN)
- LINES 4 #LINES36 #LINES64 #LINES100 #LINES24 1 IndPlu(IN)
- IndDub(IN) NONE 3
- SQUARE 4 #SQUARE36 #SQUARE64 #SQUARE100 #SQUARE24 1 IndDub(IN)
- LINE 4 #LINE36 #LINE64 #LINE100 #LINE24 1 IndDub(IN)
- LINES 4 #LINES36 #LINES64 #LINES100 #LINES24 1 IndDub(IN)
- IndKKsh(IN) NONE 3
- PRUS 3 #KONI20A #KONI30A #KONI42A 1 IndKKsh(IN)
- TRI 3 #KONI20B #KONI30B #KONI42B 1 IndKKsh(IN)
- SHER 3 #KONI20C #KONI30C #KONI42C 1 IndKKsh(IN)
-
- IndBar(IN) NONE 3
- SQUARE 4 #SQUARE36 #SQUARE64 #SQUARE100 #SQUARE24 1 IndBar(IN)
- LINE 4 #LINE36 #LINE64 #LINE100 #LINE24 1 IndBar(IN)
- LINES 4 #LINES36 #LINES64 #LINES100 #LINES24 1 IndBar(IN)
- IndKSkifL(IN) NONE 3
- PRUS 3 #KONI20A #KONI30A #KONI42A 1 IndKSkifL(IN)
- TRI 3 #KONI20B #KONI30B #KONI42B 1 IndKSkifL(IN)
- SHER 3 #KONI20C #KONI30C #KONI42C 1 IndKSkifL(IN)
- IndKSkifT(IN) NONE 3
- PRUS 3 #KONI20A #KONI30A #KONI42A 1 IndKSkifT(IN)
- TRI 3 #KONI20B #KONI30B #KONI42B 1 IndKSkifT(IN)
- SHER 3 #KONI20C #KONI30C #KONI42C 1 IndKSkifT(IN)
-
- [FLAGBEARERS]
- IndTha(IN) IndThaF(IN)
- IndTha(IN) IndThaF2(IN)
- IndKop(IN) IndKopF(IN)
- IndKop(IN) IndKopF2(IN)
- [END]
-
-